Anominer World RPG 2nd Age v1.5 + b
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Anominer World RPG 2nd Age v1.5 + b
Changes Paladin of Anominer, to Druid of Anominer (Spells : Healing Circle/Nature Aura/Bear call/Mother Earth Protection)
Changes Morted to Undead Priest (Banshee) spells : Soul Blust / Hells Blessing / Rejuvenation / Face of Death
Adds some new spells to Ranger of Anominer (Stun shot/Slow aura and changes a bit the Shadow Shot)
Changes Silent move for Gondar to Blink strike
Adds event elite place (ONLY RED & YELLOW can use the command : -event to move their team into the event place)
Added 6 Variables to fix the quest system
Reduces texts at the start to reduce the chaotic spam
Fixes some glitches
Added ESC command (still only for red)-added for yellow (fixing it)
Delete some unused triggers/variables
Changes the time for day/night system
Balance the stats of raids (reduces HP by 25% / and Damage by : 33%)
Increases HP per strength by 2
Increases Damage By primary attribute by 16%
Added 1 upgrade for Sharp Sword(Zombie Kings Sword)
Added 1 upgrade for sword of revolution (Sword of Mercenarys)
Anominer World RPG 2nd Age v1.5b
Enchants Human area With rivers and mountains
Removes Donna/Special shop with tomes.
Removes gold sharing
Found the bug with save/load system (Before you save your hero, select him)
Fixes some stun spells/ Possible, fixes -wisp bug system
Added Divine armor to bosses/raids to make them harder (they take only 20% of damage or spells
Changes Morted to Undead Priest (Banshee) spells : Soul Blust / Hells Blessing / Rejuvenation / Face of Death
Adds some new spells to Ranger of Anominer (Stun shot/Slow aura and changes a bit the Shadow Shot)
Changes Silent move for Gondar to Blink strike
Adds event elite place (ONLY RED & YELLOW can use the command : -event to move their team into the event place)
Added 6 Variables to fix the quest system
Reduces texts at the start to reduce the chaotic spam
Fixes some glitches
Added ESC command (still only for red)-added for yellow (fixing it)
Delete some unused triggers/variables
Changes the time for day/night system
Balance the stats of raids (reduces HP by 25% / and Damage by : 33%)
Increases HP per strength by 2
Increases Damage By primary attribute by 16%
Added 1 upgrade for Sharp Sword(Zombie Kings Sword)
Added 1 upgrade for sword of revolution (Sword of Mercenarys)
Anominer World RPG 2nd Age v1.5b
Enchants Human area With rivers and mountains
Removes Donna/Special shop with tomes.
Removes gold sharing
Found the bug with save/load system (Before you save your hero, select him)
Fixes some stun spells/ Possible, fixes -wisp bug system
Added Divine armor to bosses/raids to make them harder (they take only 20% of damage or spells
Re: Anominer World RPG 2nd Age v1.5 + b
Version 1.6(b + c)
Fixes various kind of spells.
Added Divine armor to bosses, Quest armor to normal monsters or quest bosses
Added & Adding new recipe system with Grades [from 0 to 6]
Fixed some quests & currently fixing lvl 4 orc quest
Fixes Load limit counter
Added 1 new quest for both fuctions in Event Place (Only red & Yellow Can get you there)
Added some more mini bosses
Changes max level from 40 to 43
Possible fix of roll system
Date version : v1.6c2
Fixes various kind of spells.
Added Divine armor to bosses, Quest armor to normal monsters or quest bosses
Added & Adding new recipe system with Grades [from 0 to 6]
Fixed some quests & currently fixing lvl 4 orc quest
Fixes Load limit counter
Added 1 new quest for both fuctions in Event Place (Only red & Yellow Can get you there)
Added some more mini bosses
Changes max level from 40 to 43
Possible fix of roll system
Date version : v1.6c2
Anominer World RPG 2nd Age v1.7
Changes the Quest system(Still only for humans)*
Fixes some strings and booleans to Kill system
Modifies Item Weapon-Armor system and hopefully fixes it
Fixes Leavers system by removing some unused commands
Makes mini bosses easyer/ Reduces drop rate from all monsters
Makes Claws of Werewolf Savable
Some small upgrade to villages, and some other visual improvments
Changes ulti of Jaina from Frost Field to Magic Defense Field
Fixes roll system(Makes code smaller by 90%) and makes it more usefull
Some changes to bosses of human quests (12,16,18,20,21,22)
Adds some new spells to bosses to make them harder
*****Some notes for the new version*****
Quests can be given back only from the player who take it (This will stay on this way untill i will find the code to change it)
Weapon-Armor system may leak, so i want posts in bug founds section if anyone have problem with this code
Quests are not finished for orcs, so there may be many kind of bugs, so i suggest you, in 1.7 version to play only with human faction untill 1.7a or b release
Fixes some strings and booleans to Kill system
Modifies Item Weapon-Armor system and hopefully fixes it
Fixes Leavers system by removing some unused commands
Makes mini bosses easyer/ Reduces drop rate from all monsters
Makes Claws of Werewolf Savable
Some small upgrade to villages, and some other visual improvments
Changes ulti of Jaina from Frost Field to Magic Defense Field
Fixes roll system(Makes code smaller by 90%) and makes it more usefull
Some changes to bosses of human quests (12,16,18,20,21,22)
Adds some new spells to bosses to make them harder
*****Some notes for the new version*****
Quests can be given back only from the player who take it (This will stay on this way untill i will find the code to change it)
Weapon-Armor system may leak, so i want posts in bug founds section if anyone have problem with this code
Quests are not finished for orcs, so there may be many kind of bugs, so i suggest you, in 1.7 version to play only with human faction untill 1.7a or b release
Similar topics
» Anominer Mechanics
» Anominer History
» Want to be an Anominer Editor?
» Epic Skills that's hero specific (Disabled at BG)
» Anominer History
» Want to be an Anominer Editor?
» Epic Skills that's hero specific (Disabled at BG)
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