Epic Skills that's hero specific (Disabled at BG)
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Epic Skills that's hero specific (Disabled at BG)
Note:
I placed these skills as non-BG skills, as they are too powerful to use on players. Maybe admin can choose to make these spells and effects have no effects on Heroes. Passive skills if needed, I will try to nerf them. Currently I'm just putting in Ideads that i have in my mind. Do give some ideas on how was the ideas, so I can make it a pretty nifty skill.
By the way, if there is any new skills I thought of, it'll be put into here as edited post.
Dariog the Tauren Lord
Skill Name: Combat Mastery
Skill type: Passive
Description: Dariog experiences close combat so often that he had became the master of it. After so much injuries at combat, his defense eventually had became almost fortified, and his attack grows so powerful that he could damage nearby enemies along with his target.
Effect: Passively increase Dariog's power by 0.4 per level, give him a chance to evade enemy attacks which is equals to half of his level, increase his armor by 0.5 per level of Dariog, and Dariog's attack causes a cleaving effect to nearby enemies that splashes 40% of his damage.
Animation: No specific animation involves.
Sylvanas the Ranger
Skill Name: Strafe
Skill type: Active, cost 180 mana, have a 120 sec cool down. Last up to 40 seconds.
Description:
Sylvanas learn to channel her concentration into an amazing increment in her attack speed, causing her arrows landing on her foes as if it's raindrops. Anyone that was forced to take on Sylvanas' overpowering attack speed found difficult to manage their defense, which deteriorates their own defense and eventually these victim found themselves die in Sylvanas' arrows.
Effect: Allows Sylvanas' attack speed increase by 4% per level she possesses, for up to 0.5 sec per level, and upon activating this skill, she loses 5% accuracy which cause her to miss 5% of the time. However, due to Sylvanas' overpowering attack speed, her current target will suffers an armor reduction of up to 20, depending on Sylvanas' level.
Animation:
same animation as Unholy Frenzy in normal skirmish.
Jelix the Assassin
Skill Name: Backstab
Skill type: Passive. Active only when Jelix is not in front of his target.
Description:
The art of assassination speaks no honor, and thus Jelix grows attached to the combat style that causes deadly blows to his victim... from where his victim cannot see.
Effect: Jelix's attack causes additional Backstab damage that equals to his Speed multiply by 25, depending on his Speed stats. Backstab may have up to 30% chance of causing bleed efffect, which causes his victim to suffer damage equals to twice of Jelix's level for 6 sec.
Animation:
Victim that was backstabbed will have a bloodspilling effect. Bleeding will have the same animation, other than it's a buff.
Gorthag, Orkish warrior
Skill Name: Challenging Roar
Skill type: Active, 45 sec cool down, 90 mana, duration last 0.25 sec per level Gorthag possesses.
Description:
Gorthag's defensive battle stance grants him a higher endurance against most attacks than other heroes, and thus sometimes in large scale combats, he learn to taunt his opponents aways from his fragile allies and made them focus on himself. Now, Gorthag perfected this technique and able to unleash a challenging roar that causes nearby enemies to focus on him for a period of time.
Effect:
Gorthag unleash a roar, which causes all enemies in 500 AoE to attack Gorthag. During this duration, Gorthag gains +30 armor for every level he posseses, and extra 1 lfie regeneration for every level he possesses. This skill causes magical spells enemies cast to be casted on Gorthag as well. Gorthag gains 75% magic resistant during this period of time as well.
Animation:
Gorthag unleash a Roar, like the druid of the claw's Roar in skirmish.
Jaina, the Archmage
Skill Name: Meteoric Wrath
Skill Type: Active, 500 mana, 750 AoE (Targetable at ground), 100 sec cool down, last till meteors end, 1 meteor per level.
Description:
Mages' studies involves with the usage of cosmic mana, which manipulates the elements directly. Jaina's experience with magic had gave her an understanding in the ultimate cosmic magic, which allows her to call forth the wrath of Meteors from the alternate dimension. Her understanding of magic had grant her a bonus for her other spells.
Effect:
-Jaina call forth the wrath of Meteors, summoning meteors from heaven over 750 AoE. Amount of meteor equals to Jaina's level. Damage of each meteor is trice of Jaina's mind power. Each meteor causes a 0.2 sec stun.
-All other Jaina's spell have increased potency. Chain Lightning has increased damage of 0.35 damage per point of Mind Power Jaina possesses. Hex increases duration by 0.1 per level Jaina possesses, cooldown increased by the similar amount as well. Clear Mind increase mana regeneration by an additional 0.5% per level she possesses. Frozen Field increase damage by 0.25 damage per point of Mind Power Jaina possesses.
Animation: As you expect, lots of meteors dropped from sky.
Anubris, Keeper of the Grove
Skill Name: Anger of Nature
Skill Type: Active buff, 75 sec cool down, 375 mana, last till treant dies.
Description:
After many years of living with nature itself, Anubris learns to harness the anger of nature, allowing the treants he summoned to unleash their full combat potential. Anubris's Entangling Root benefits from this by increased duration by 2 sec.
Effect:
All treants in 2000 AoE gains bonus damage equals to Anubris's Mind Power, and extra 40 HP per point of Mind Power Anubris's Mind Power, and gains +3 armor for every point of Mind Power Anubris possesses.
Animation:
Treants looks like they had gained Avatar.
EDIT: Added on 3rd May 2008
Ankox, Captain of Anominer
Skill Name: Inspiring Presence
Skill Type: Aura, Passive, Buff, Debuff
Description:
Ankox's bravery in the world had made him a name, and many who fought with him could felt his brave heart and fearlessness, giving Ankox's companions a higher morale and greater strength to fight. Even Ankox's enemies felt the pressure for fighting against such fearless foe.
Effect:
Friendly units nearby in 450 AoE, including Ankox himself, gains the Inspiring Aura. Aura gives +0.15% damage for every level Ankox possesses, +0.05 armor for every level Ankox possesses, +0.3% life regeneration for every level Ankox possesses, +0.05% bonus max life and max mana increment for every level Ankox possesses, and +0.025% mana regeneration for every level Ankox possesses. All enemies within aura's range have -0.05 armor reduced for every level Ankox possesses, -0.2% attack speed for every level Ankox possesses, take extra +0.3% extra magical spell damage for every level Ankox possesses, and their physical damage is reduced by 0.1% per level Ankox possesses.
Animation:
Aura effect can be one of any unused aura from skirmish.
More coming up, just swirling in my brain
I placed these skills as non-BG skills, as they are too powerful to use on players. Maybe admin can choose to make these spells and effects have no effects on Heroes. Passive skills if needed, I will try to nerf them. Currently I'm just putting in Ideads that i have in my mind. Do give some ideas on how was the ideas, so I can make it a pretty nifty skill.
By the way, if there is any new skills I thought of, it'll be put into here as edited post.
Dariog the Tauren Lord
Skill Name: Combat Mastery
Skill type: Passive
Description: Dariog experiences close combat so often that he had became the master of it. After so much injuries at combat, his defense eventually had became almost fortified, and his attack grows so powerful that he could damage nearby enemies along with his target.
Effect: Passively increase Dariog's power by 0.4 per level, give him a chance to evade enemy attacks which is equals to half of his level, increase his armor by 0.5 per level of Dariog, and Dariog's attack causes a cleaving effect to nearby enemies that splashes 40% of his damage.
Animation: No specific animation involves.
Sylvanas the Ranger
Skill Name: Strafe
Skill type: Active, cost 180 mana, have a 120 sec cool down. Last up to 40 seconds.
Description:
Sylvanas learn to channel her concentration into an amazing increment in her attack speed, causing her arrows landing on her foes as if it's raindrops. Anyone that was forced to take on Sylvanas' overpowering attack speed found difficult to manage their defense, which deteriorates their own defense and eventually these victim found themselves die in Sylvanas' arrows.
Effect: Allows Sylvanas' attack speed increase by 4% per level she possesses, for up to 0.5 sec per level, and upon activating this skill, she loses 5% accuracy which cause her to miss 5% of the time. However, due to Sylvanas' overpowering attack speed, her current target will suffers an armor reduction of up to 20, depending on Sylvanas' level.
Animation:
same animation as Unholy Frenzy in normal skirmish.
Jelix the Assassin
Skill Name: Backstab
Skill type: Passive. Active only when Jelix is not in front of his target.
Description:
The art of assassination speaks no honor, and thus Jelix grows attached to the combat style that causes deadly blows to his victim... from where his victim cannot see.
Effect: Jelix's attack causes additional Backstab damage that equals to his Speed multiply by 25, depending on his Speed stats. Backstab may have up to 30% chance of causing bleed efffect, which causes his victim to suffer damage equals to twice of Jelix's level for 6 sec.
Animation:
Victim that was backstabbed will have a bloodspilling effect. Bleeding will have the same animation, other than it's a buff.
Gorthag, Orkish warrior
Skill Name: Challenging Roar
Skill type: Active, 45 sec cool down, 90 mana, duration last 0.25 sec per level Gorthag possesses.
Description:
Gorthag's defensive battle stance grants him a higher endurance against most attacks than other heroes, and thus sometimes in large scale combats, he learn to taunt his opponents aways from his fragile allies and made them focus on himself. Now, Gorthag perfected this technique and able to unleash a challenging roar that causes nearby enemies to focus on him for a period of time.
Effect:
Gorthag unleash a roar, which causes all enemies in 500 AoE to attack Gorthag. During this duration, Gorthag gains +30 armor for every level he posseses, and extra 1 lfie regeneration for every level he possesses. This skill causes magical spells enemies cast to be casted on Gorthag as well. Gorthag gains 75% magic resistant during this period of time as well.
Animation:
Gorthag unleash a Roar, like the druid of the claw's Roar in skirmish.
Jaina, the Archmage
Skill Name: Meteoric Wrath
Skill Type: Active, 500 mana, 750 AoE (Targetable at ground), 100 sec cool down, last till meteors end, 1 meteor per level.
Description:
Mages' studies involves with the usage of cosmic mana, which manipulates the elements directly. Jaina's experience with magic had gave her an understanding in the ultimate cosmic magic, which allows her to call forth the wrath of Meteors from the alternate dimension. Her understanding of magic had grant her a bonus for her other spells.
Effect:
-Jaina call forth the wrath of Meteors, summoning meteors from heaven over 750 AoE. Amount of meteor equals to Jaina's level. Damage of each meteor is trice of Jaina's mind power. Each meteor causes a 0.2 sec stun.
-All other Jaina's spell have increased potency. Chain Lightning has increased damage of 0.35 damage per point of Mind Power Jaina possesses. Hex increases duration by 0.1 per level Jaina possesses, cooldown increased by the similar amount as well. Clear Mind increase mana regeneration by an additional 0.5% per level she possesses. Frozen Field increase damage by 0.25 damage per point of Mind Power Jaina possesses.
Animation: As you expect, lots of meteors dropped from sky.
Anubris, Keeper of the Grove
Skill Name: Anger of Nature
Skill Type: Active buff, 75 sec cool down, 375 mana, last till treant dies.
Description:
After many years of living with nature itself, Anubris learns to harness the anger of nature, allowing the treants he summoned to unleash their full combat potential. Anubris's Entangling Root benefits from this by increased duration by 2 sec.
Effect:
All treants in 2000 AoE gains bonus damage equals to Anubris's Mind Power, and extra 40 HP per point of Mind Power Anubris's Mind Power, and gains +3 armor for every point of Mind Power Anubris possesses.
Animation:
Treants looks like they had gained Avatar.
EDIT: Added on 3rd May 2008
Ankox, Captain of Anominer
Skill Name: Inspiring Presence
Skill Type: Aura, Passive, Buff, Debuff
Description:
Ankox's bravery in the world had made him a name, and many who fought with him could felt his brave heart and fearlessness, giving Ankox's companions a higher morale and greater strength to fight. Even Ankox's enemies felt the pressure for fighting against such fearless foe.
Effect:
Friendly units nearby in 450 AoE, including Ankox himself, gains the Inspiring Aura. Aura gives +0.15% damage for every level Ankox possesses, +0.05 armor for every level Ankox possesses, +0.3% life regeneration for every level Ankox possesses, +0.05% bonus max life and max mana increment for every level Ankox possesses, and +0.025% mana regeneration for every level Ankox possesses. All enemies within aura's range have -0.05 armor reduced for every level Ankox possesses, -0.2% attack speed for every level Ankox possesses, take extra +0.3% extra magical spell damage for every level Ankox possesses, and their physical damage is reduced by 0.1% per level Ankox possesses.
Animation:
Aura effect can be one of any unused aura from skirmish.
More coming up, just swirling in my brain
Last edited by lesanthosxia on Sat May 03, 2008 11:41 am; edited 1 time in total
lesanthosxia- Anominer Farmer

- Number of posts: 8
Age: 21
Location: Singapore
Registration date: 2008-05-01

epic spells
very good ideas,
maube soon i will add many of them.
because these days i make many changes, i'll give the second round of updates to zealott.
when i'll do the next updates, i'll add more then 12 spells to each hero, and from each level they will learn only atrributes not spells(they will learn them auto when he takes levels)
maube soon i will add many of them.
because these days i make many changes, i'll give the second round of updates to zealott.
when i'll do the next updates, i'll add more then 12 spells to each hero, and from each level they will learn only atrributes not spells(they will learn them auto when he takes levels)

D.L_King_D3ath- Head Adminstrator - Anominer Emperor - Anominer Holy Archpriest

- Number of posts: 36
Age: 18
Registration date: 2008-01-09

RE: epic spells
Ah yes, that idea is really great. Automatically added spell level would be great! But however I did thought of instead of putting Epic spells for non-PvP use only, I think I might be able to nerf the list of spells I have now. Currently I'm solving Epic skill set for Ankox, Captain of Anominer, and Janix, Paladin of Anominer. I'm trying to actually fix out their roles in future raids, so that each of them have a specialized role e.g. Tanker, Damager, Crowd Controller, Debuffer, Spell damager, and Healer.
Oh yes, I did thought of a new Orcish hero. A warlock. Probably have debuff spells and damage-over-time spells. Still working on it though.
Oh yes, I did thought of a new Orcish hero. A warlock. Probably have debuff spells and damage-over-time spells. Still working on it though.
lesanthosxia- Anominer Farmer

- Number of posts: 8
Age: 21
Location: Singapore
Registration date: 2008-05-01

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